Thursday 11 December 2014

[M361.Ebook] Fee Download Tomb Raider the Ten Thousand Immortals, by Dan Abnett

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Tomb Raider the Ten Thousand Immortals, by Dan Abnett

Tomb Raider the Ten Thousand Immortals, by Dan Abnett



Tomb Raider the Ten Thousand Immortals, by Dan Abnett

Fee Download Tomb Raider the Ten Thousand Immortals, by Dan Abnett

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Tomb Raider the Ten Thousand Immortals, by Dan Abnett

Tomb Raider: The Ten Thousand Immortals broadens the world and continues the storyline that was introduced in the recent Tomb Raider video game. Haunted by what she was forced to do in order to survive her first adventure, Lara Croft wants only to put her horrifying ordeal on Yamatai island in the past. Her modest wish shatters as she's plunged into a frantic race to save her best friend Sam from a toxic overdose. Desperate for a remedy, Lara searches for anything that could help Sam. A wisp of hope arising from a myth gives Lara purpose: the story of an ancient and mysterious artefact that could heal her dying friend, and possibly help explain the supernatural events she witnessed on Yamatai. But Lara is not alone in her pursuit of the treasure. A nefarious magnate, a shadow society, and lethal henchmen will stop at nothing to exploit the powerful relic for their own ends. The hunt drives Lara across the globe, through a twisted web of conspiracy, suspicious contacts, and life-or-death intrigue, as she seeks salvation for her friend and the truth behind the legendary talisman.

  • Sales Rank: #3398262 in Books
  • Published on: 2014-10-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.27" h x 1.02" w x 5.63" l, .86 pounds
  • Binding: Paperback
  • 352 pages

Most helpful customer reviews

18 of 19 people found the following review helpful.
A Simplified Adventure | RealGamerNewz Review
By Jermain J.
Fellow RGN reviewer Augustus Bel writes:

Tomb Raider: The Ten Thousand Immortals by bestselling British novelist and comic book writer, Dan Abnett and Nik Vincent, is a novel continuing Lara Croft’s adventure and takes place between the events on Yamatai in the Tomb Raider reboot and the next to be released game title. This tale is considered cannon and acknowledge as such by developer Crystal Dynamics.

The story starts off with Lara being thrown into a panic attack by the startling and loud backfire of a neighbor’s car engine. As she takes to the streets of London, for a therapeutic walk to soothe her nerves, she receives a call informing her that Sam (best friend, roommate and designated damsel in distress), has been admitted into a hospital. Upon her arrival, Lara discovers her friend is in a coma suspected to be induced by a drug overdose. However, having both recently survived supernatural events, Lara has her own suspicions about the cause of Sam’s condition. Therein, begins the quest to find an artifact of legend with healing capabilities able to restore her friend to health.

Lara travels to several locations around Europe in search of information and leads, meeting with professors, antique collectors and shady business men with auras of danger. In her pursuit of the relic, she finds there are others who would kill without hesitation to gain possession of it and Lara must fight for her life in order to save Sam’s. Savvy as she is, Lara is able to gain the trust and employ the help of hastily made acquaintances, using their skills and knowledge to advance her progress or escape danger as necessary.

Story line aside, the delivery left more to be desired. Everything was over simplified, there were no puzzles or need for in depth thinking, answers were basically thrown at her and the vocabulary and descriptions were basic. The action scenes were fun, but the majority of the down time was spent giving trivial descriptions of Lara navigating city streets and public transportation; if only to display her observation skills and paranoia, to then watch them fail her miserably on more than one occasion. Having seen and experienced the trials of Yamatai alongside reboot Lara, there are certain things she should definitely be able to handle. Not so, in this novel. It’s as if she’s starting over in skill level. Retaining the memory of her previous adventure, but none of the character development.

Final Verdict:
I will not claim to not have enjoyed the book at all, but my expectations for a Tomb Raider title were not met and often times I found myself bored and actually making an effort to continue reading. I would recommend this novel to a younger audience, not formally acquainted to classic Lara or reboot Lara for that matter. Large font, basic vocabulary and simple writing earned this novel a 7.2 rating.

0 of 0 people found the following review helpful.
Wow, what a mess
By ninjasuperstar
Whether it's the abrupt tone shifts, halting dialogue, or disorienting descriptions of action scenes, this is one of the worst written texts I have read in a long time. I simply wanted an interesting and exciting tale of Lara Croft. I was not expecting brilliant fiction, but I was expecting something entertaining. Take all the prose and bubbled speech from a graphic novel, slap it onto white pages without the accompanying art, and this is the result. The plot is uninspired and the repetition of ideas and phrases are without elaboration and wholly tedious. The only way to get through this book is to read it very quickly in one or two sittings. There's no reason to believe that the authors (staggers the imagination that more than one soul worked on this thing) spent much time working for their audience, so why should you spend much time consuming (not reading; that would imply writing) this vapid nonsense?

1 of 1 people found the following review helpful.
Like an early draft of Rise of the Tomb Raider
By Joshua Blum
I really wanted to like this book, having been a long time TR fan. The 2013 TR reboot was one of the best games I'd ever played, and I was actually a little sad after it ended. Needless to say, when I heard there was going to be a continuation of the storyline in comic and novel form, I thought that was petty swell. I bought this book soon after it came out. However, due to some of the issues below, I finished it mainly out a sense of obligation rather than enjoyment.

This novel starts of promisingly enough. It is unfortunately, one of the better parts of the book, in my opinion, and is, ironically, the one part you an get for free when you download a sample. Lara has just returned from her harrowing adventure on the island of Yamatai and is suffering from numerous post traumatic stress disorder symptoms. She's anxious, paranoid, and can't focus. Once familiar London has become a battlefield of potential baddies lurking around every corner, waiting to dole out harm. Her friend, Sam, who herself was rescued from demonic possession on the island, isn't doing much better. She has been taken to the hospital in an apparent catatonic state, and Lara gets a call from a physician there asking for more information. The writers do a great job of conveying Lara's concern while dealing with her own frazzled mental state, and it's a nice nod to the inner turmoil that sometimes besets the adventurous after a harrowing life and death adventure, one we don't often see. It also helps make Lara a more human character.

After that, since nothing the doctors are doing can wake Sam up, Lara decides to do a little medical sleuthing herself, hoping that her knowledge of the ancient and arcane will provide a cure where modern medicine can not. You have to suspend belief a little, since she decides that her best choice of action at this point is to not wait for her best friend to wake up like a normal person but rather to go and potentially get herself killed finding ... wait for it ... the fabled golden fleece (of Jason and the Argonauts fame), which supposedly grants immortality. Lara gets clues about where to start her quest from a mysterious tome she calls "The Book," a collection of old notes and ideas she jotted down while doing past research, kind of like Henry Jones' diary in "Indiana Jones and the Last Crusade." The novel seems to hint that she must have come across how to find the fleece's location in the past but, like Henry Jones, wrote it down so she wouldn't have to remember. With enough scouring, she sets off on her quest to de-catatonize Sam. Like I said, you have to suspend belief a little. TR has always been a little weak and convoluted when it comes to the plot, but it didn't really matter since you were playing a video game, and the story was secondary anyway.

And that's sort of what this book feels like, the plot of a video game. And it probably would have been fine for that, since there's a decent set up, and later chapters have plenty of globe hopping and waves of bad guys to fight. But what might have been okay as a video game doesn't work as well for a novel, where there should ideally be more than short descriptions of locations and fights. Aside from battle fever and fear, we don't get much insight into Lara's inner world beyond the first few chapters. Whereas the vague motivations of the bad guys (there are two opposing forces who both want the fleece and are willing to kill Lara for it) could have been secondary in a game, in a novel, you hope for a little more explanation.

One of the opposing forces, Trinity, ties into the second game coming this winter. They're also mentioned in the Dark Horse comic books. And that leads me to another question maybe someone here can answer. As far as I can tell, this book and the comics are both supposedly canon, meaning they take place in the same universe and supposedly the same time line. I was under the impression that this book takes place before the comic but after the game. Yet, in the comic, Sam again gets possessed by Himiko ... so did the golden fleece cure not work? Or does this book take place on an alternate time line? At the end of both book and comic series, I'm still confused.

Overall, and perhaps fitting for a novel about traveling, this is a book that would be good for a long plane or car ride. Stuck in a metal box, you need something to numb your brain in between thinking of your next pit stop, meal, or destination. This novel is kind of like the movies they usually show on buses - not great but better than staring at the road or listening to your neighbor yammering on about their medical problems.

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